clear · cancel · climb
Online competitive stacking. Race the clock, dig cheese, or fight for the last board standing.
| Clear | Normal | T-Spin / Spin | Mini |
|---|---|---|---|
| Single | 0 | 2 | 0 |
| Double | 1 | 4 | 1 |
| Triple | 2 | 6 | 0 |
| Quad | 4 | — | — |
A difficult clear (feeds B2B) = any spin clear, or a Quad.
| Clear | comboBefore | Base | Attack |
|---|---|---|---|
| Double | 0 | 1 | floor(1×1.00) = 1 |
| Double | 4 | 1 | floor(1×2.00) = 2 |
| Quad | 0 | 4 | 4 |
| Quad | 4 | 4 | floor(4×2.00) = 8 |
| T-Spin Double | 2 | 4 | floor(4×1.50) = 6 |
| Single (base 0) | 3 | 0 | floor(log(1+3.75)) ≈ 1 |
| Diff | Rise | Gravity |
|---|---|---|
| Easy | every 1.6s | off |
| Normal | every 1.0s | off |
| Hard | every 0.7s | mild |
| Expert | every 0.45s | high |
| Stat | Meaning |
|---|---|
| ATK | Lines you successfully sent |
| RECV | Lines you received |
| APM | Attack per minute (not key presses) |
| PPS | Pieces per second |
| GARBAGE | Your pending bar total |
| COMBO / B2B / SURGE | Current chain state |
| VS | ~100 × (attack + downstack) / seconds |
| KPP / Finesse | Keys per piece · misdrop faults |
Not signed in — progress stays on this device.
Cloud syncs handling, keybinds, and skins when you save Config.
PB for 40L: —
Cheese rises every 1.0s · gravity off
Garbage fight — random target among alive foes.
Balanced speed and placement.
Click a bind, then press a key. Esc cancels.
1v1 Battle queue · ladder rating updates when you finish
Join by code, or spectate a match already in progress.
FFA garbage fight — last player standing.